Our software

Lost in Time

Oliver and Elliot — twins, eight years old, eleven minutes apart — find a time machine in their grandpa's barn and get lost in it. A choose-your-own-adventure app for children: seven adventures, 156 pages, and 27 endings to find, from a T. rex valley to the Moon launch.

Lost in Time library: seven adventures on a starry shelf
Seven adventures, read in any order
A page from Tooth and Brass with a choice: what do they do?
Every page ends with a choice
Time Log tracking endings found across all seven adventures
The Time Log — 27 endings to find

Actual iOS app screenshots, captured in the simulator.

Why Lost in Time

No losing. Just getting more lost.

Financial news is written to be loud. StockLoon weighs analyst actions and a hundred-pattern sentiment lexicon — handling negation both ways, because “not a buy” is bearish and “the bear case is dead wrong” is bullish.

  • Kids change their mindsEvery page has a Go back button. Wrong turns are half the fun anyway.
  • Twin TipsA gentle nudge on pages where a child might stall — hidden behind a button so it never spoils the choice.
  • Real history, lightly wornDinosaurs, Giza, a castle, the Moon launch, the Crystal Palace, the ice age — with history notes along the way.
  • Nothing to buy, nothing to leakNo network, no accounts, no purchases. The whole world lives on the device.

Know an eight-year-old who'd get lost in it?

Lost in Time is heading to TestFlight — ask for access.

Request TestFlight access